In Learning Gamification, we place the motivation and engagement of learners at the core of what we do. This is called Human Centered Design.
Gamification is often misunderstood as creating games for business but it's much more than that. Gamification is 80% psychology and 20% game elements.
Deep Gamification Vs Shallow Gamification
How has Gamification deepened, and how is it changing the corporate landscape as the next wave after digitization (Big Data, AI, Machine Learning etc.)?
Gamification through Simulations
We use simulations as our preferred gamification methodology as it closely mimics the business world. Learners are placed in an ecosystem where they must achieve business missions and solve challenges in an iterative environment.
Between each phase, they learn theories, generate new ideas and prototype those ideas through planned action. This create high levels of retention and also skill transfer into the workplace.
Results Happen when Design Starts at the Workplace
Our simulation designs start with ethological research (the study of human behaviours in their natural environment).
We ask essential questions about how things are done, how people learn best and how concepts can be effectively transferred to the workplace.
Such approach stems from our belief that learning becomes sustainable when it is practised continuously at work.