Games have always been seen as an activity for entertainment and leisure, but not for work. Here we explore the place of games in the business world.
Organisations are spending a huge amount of money on training and development but participants still fail to see the relevance of it to their work or fail to transfer their learnings to their workplace. Here are some of the factors that are within our influence.
Talent Development professionals are constantly bombarded with emails, calls and chats from learning solution providers. The options provided can be quite diverse and many providers claim expertise in multiple categories. How then do we filter the ones that provide quality-learning solutions from those are merely great at marketing?
Actual games are still taboo in most organisations where the stereotype of the work-avoiding employee cracking new high scores in Minesweeper has given gaming a bad name. In addition also, the corporate executive playing games to improve his or her strategy-making skills is still rare. Therefore the authors think that the next generation strategy games will finally be able to prove a real business case. Visual materials are great to foster intellectual understanding, but they are not interactive and do not reflect the reality of busy schedules and declining attention spans. While coaching or mentoring approaches have great merits for personal development, but are hard to scale. Games on the other hand, can create an experiential, interactive and tailored understanding of strategy at low cost and in a scalable manner. They also allow managers to suspend normal rules in an acceptable way and they provide an effective multi-variate medium for absorbing ideas.