A New, Innovative Solution in Learning Gamification

Written by: Edward Teoh

More often than not, HR and L&D practitioners within companies big and small are looking for fresh and innovative solutions to fill up their learning calendar. After surveying a number of clients, we have found that “gamification” in training and developing employees is no longer just a buzzword, but a tool that most companies (83% of respondents) have already tried in one form or another.

Yet, what we’ve found is that most did not apply gamification at an advanced level (usually as one-off training programmes). 75% of those surveyed further indicated their willingness and high likelihood of applying gamified training solutions in the future. With so much attention and interest in gamification, is there a better way to approach gamification in corporate learning and development?

As is with most things, it’s never “what you do”, but “how you do it” that matters more. Let’s look beyond the traditional LMS options or corporate training solutions, and take a deeper look at gamification with its distinct levels.

GOING BEYOND LEVEL 1

Gamification practitioner An Coppens has laid out the 3 levels of learning gamification:

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It’s not uncommon for companies to attempt at incorporating gamification into their learning initiatives, but only at Level 1 (Content Gamification) with elements such as quest & missions, scenario-based learning, choices & consequences and others. There remains a rich amount of untapped gamification potential under Level 2 (Systems Gamification) and Level 3 (Evidence of Learning Gamification).

Normal training (virtual or F2F) may not work well enough, as development gaps and learning challenges in most organisations require rapid upskilling– something a typical training methodology is not equipped to handle. Single training sessions might target a single variable but leave development gaps unaddressed. We want to wield the full potential of Gamification elements like habit-building, skills improvement, progression tracking and shareable proof of learning to address these shortfalls.

INTRODUCING STACKS

Over the years, Think Codex has delivered a number of gamified solutions to numerous Fortune 500 and Multi-National Corporations, and has synthesised a fresh approach in learning gamification using Level 2 and 3 of Learning Gamification. STACKS is a collection of award-winning gamification solutions that utilise action-biased methodology to deliver business results.

Instead of coming up with a single gamified session or solution, STACKS is a power-packed gamified learning programme package. Whether you face a challenge in performance management, organisational culture, digital transformation, sales & customer service-related issues, there is a STACK for that. In consultation with us, you may pick and choose from the menu of gamified training solutions from Think Codex to build your learning programme.

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Find out more about STACKS by visiting our website at www.thinkcodex.com/stacks.