training

Struggling with Change Management & Upskilling? | Game-Based L&D for MNCs - Think Codex

Written by: Raveena Elizabeth (Marketing Lead)

 

Strategic L&D in Times of Change: How Think Codex Can Accelerate Your Success

Companies across industries are facing unprecedented economic challenges. Layoffs, budget cuts, and shifting priorities can make focusing on long-term resilience difficult. However, neglecting the development of a skilled and adaptable workforce during these times carries significant risks.

This is where Think Codex, a leading provider of game-based L&D solutions, can help. We transform how organizations approach change, leadership, and team dynamics, empowering your people to navigate uncertainty and drive success.

 

Pain Point 1: The Challenge of Change Management

Credit infographic of the challenges of change management: Faster Capital

Restructuring and downsizing place immense pressure on employees. To thrive, they need adaptability, strong communication, and the ability to collaborate effectively across newly formed teams.

Think Codex's change management simulations immerse employees in real-world scenarios, developing the problem-solving skills and resilience needed during periods of flux. To learn more about our approach to change management, check out our ThinkAdapt blog post

Pain Point 2: Internal Hiring – Where Think Codex Fits

Sime Darby’s employees are immersed in a Think Codex’s leadership development simulation, collaborating and problem-solving.

Understandably, many companies are prioritizing internal promotions and upskilling. Think Codex accelerates this process with targeted leadership development programs designed specifically for MNCs. We bridge the gap between current skills and new roles, building a pipeline of capable leaders ready to step up with confidence.

Additionally, our team-building simulations foster the cross-functional collaboration essential for a smooth post-restructuring transition.


The Think Codex Advantage

  • Engagement and Impact: Our game-based approach drives higher engagement and knowledge retention compared to traditional training methods.

  • Flexibility: Choose physical sessions for high-impact team experiences or explore our virtual solutions for scalable, remote L&D.

  • MNC Expertise: We understand the unique needs of MNCs and conglomerates, offering tailored programs across diverse industries like banking, FMCG, oil & gas, and more.


Call to Action

Ready to transform L&D into a strategic driver of resilience? Explore Think Codex solutions. Request a demo to see our simulations in action. For further L&D strategies that can complement our solutions, check out our blog post: 5 Strategic Steps To Align Your L&D With Business Success.

Bored with Training? Gamification is the Antidote for Engaged Learners

Written by: Raveena Elizabeth (Marketing Lead)

 

Let's be honest, most corporate training programs could use a serious energy boost. Dry presentations, endless compliance modules... it's no wonder employees tune out. That's where gamification comes in – it has the power to transform your training from snooze-fest to something people look forward to.


What is Gamification (and Why Should You Care)?

Gamification isn't about turning your company into a giant video game. It's about using game-like elements – think points, badges, challenges, and competition – to make learning more fun, motivating, and effective. Here's the magic: our brains are wired to respond to these elements, making learning feel more like play and less like work.

Proof it Works: Deloitte's Success Story

Don't just take my word for it. Global consulting giant Deloitte revamped their leadership training with their gamified Leadership Academy. This platform uses simulations, challenges, and storylines to immerse employees in real-world leadership scenarios. The payoff? Skyrocketing completion rates and a stronger pipeline of future leaders. Check out the details on Harvard Business Review.


2 Ways to Level Up Your Training with Gamification

1. Content Gamification: Make the Material Fun

  • Break it Down: Ditch the long lectures. Use quizzes, short challenges, or interactive scenarios to test knowledge after each bite-sized chunk of learning.

  • Choose Your Adventure: Put learners in the driver's seat with scenario-based learning. Let their choices and decisions impact the outcome – just like a real-life work situation.

  • Progress = Satisfaction: Visualize progress with progress bars or level-up systems. This sense of accomplishment keeps learners coming back.

2. Performance Gamification: Reward the Right Behaviors

  • Points for Progress: Award points for course completion, skill demonstrations, or active participation.

  • Badge of Honor: Create badges to recognize achievements or milestones.

  • Friendly Competition: Leaderboards add excitement and a little healthy competition to boost motivation.

 

Checkout our ThinkResolve - gamified team-building simulation


How to Get Started (and Prove it's Worthwhile)

  • Set Clear Goals: What do you want your training to achieve? Gamification is most powerful when it targets specific outcomes.

  • Choose the Right Game: Points, badges, or something else? Select mechanisms that fit your goals and resonate with your employees.

  • Make it Real: Tie rewards and challenges to job skills and company goals.

  • Track the Wins: Measure completion rates, knowledge gains, and real-world performance improvements to demonstrate the ROI of your gamified training. For in-depth guidance on this, check out this guide.

 

If you're wondering if gamification is the right move for your team, let's chat and explore the possibilities!

The Leadership of Tomorrow & Why You Need to Be Part of It

Leadership isn't just about managing; it's about adapting, innovating, and understanding our dynamic global landscape. To thrive in tomorrow's leadership, you must uncover the 'why' behind every action, decision, and strategy. That's why we've designed a transformative leadership training program that goes beyond the surface.


WHY OUR LEADERSHIP MICRO TALENT PROGRAM IS FOR YOU?

EFFECTIVE STRATEGIES

Learn leadership strategies that fit the demands of the future, where innovation, adaptability, and forward-thinking are the keys to success. Transform your leadership style and achieve exceptional results.

MASTERING COMPLEX PROBLEM-SOLVING

Leaders often find themselves facing intricate and ambiguous problems. Our ThinkOut simulations provide a dynamic platform for developing and honing problem-solving skills. With ThinkOut, leaders can tackle challenges with precision and confidence.

GROWTH

Our program equips you with the insights and skills to navigate the future, fostering your personal and professional growth, and helping you become the leader the future demands.


GET UP TO 10% OFF!

TAILORED PROGRAM

You have the flexibility to tailor your package. Choose any 3 products from our BEW (Business Experience Workshop) and Business Simulation offerings to get up to 10% OFF!

 

how do you grow into leadership roles?

Unlock your full potential as a leader with our comprehensive leadership program. Our program spans three levels, catering to junior, middle, and senior leaders, and is packed with coaching, assignments, simulations, pre & post analytics, reports, and presentations. With our program, you'll receive personalised coaching and effective strategies that will help you grow both personally and professionally. Whether you're just starting out in your career or looking to take your leadership skills to the next level, our program has everything you need to succeed.

*T&Cs Apply


Don't miss out on this limited-time opportunity to save while unlocking your leadership potential. Connect with us now to find out more how does this program help your leadership team!

Transforming Team Building for the Future

Written by: Raveena Elizabeth (Marketing Lead)

*ThinkCodex is a 4-time Gold Winner for the Best Team Building Vendor as voted by HR directors of Fortune 500 organizations & MNCs. We’ll be sharing our insights and also use a case study to demonstrate what a best-in-class team-building programme looks like. 

Unlocking the Future of Team Building: Beyond Just Fun

Is team building just a fun event without real potential for change? In today's ever-evolving landscape of employee engagement, it's time to rethink the possibilities.

Imagine a world where your team-building activities not only foster camaraderie but also elevate your employees' skills and align them with your company's values. This is the future of team building, and it's closer than you might think.

The Problem With TEAM-BUILDING Programmes

When discussing team-building strategies, it's vital to keep in mind the two primary stakeholders: The Business and The Employee. The Business provides funding for these events, while The Employee actively participates in them. Although team-building events are often designed for personal enjoyment, it's crucial to understand that this is only one aspect of the overall process.

Failing to closely align employees with the core values and mission of the organization could result in a significant disconnect that ultimately affects team dynamics and organizational success. Thus, it's critical to prioritize BOTH personal enjoyment and the creation of a cohesive team environment that closely aligns with the goals and objectives of the organization. By doing so, businesses can foster a sense of unity and common purpose that genuinely benefits everyone involved.

Balancing Act: Business and Personal Value

At Think Codex, we believe in a balanced approach. We recognize the importance of both Business Value and Personal Value in team building. So, what does a great team-building event look like? It's one that effectively combines these two aspects.

The Six Building Blocks of Great Team Building

Six building blocks of great team building

A remarkable team-building event integrates at least four components from each side of the spectrum, Business Value and Personal Value. Let's explore these building blocks:

Business Value:

  • Growth: Provide employees with opportunities to learn and develop skills applicable to their work.

  • Alignment: Foster awareness and connection to your company's purpose and values through Culture & Mindset.

  • Team Upskilling: Equip employees with the principles of high-performance teams for practical application.

Personal Value:

  • Experience: Ensure enjoyment and relaxation, offering a break from work-related stress.

  • De-stressing: Allow employees to release built-up negative energy through mental and emotional wellness practices.

  • Interaction: Encourage team bonding through enjoyable group activities.



Gamification: The Catalyst for Change

In the dynamic realm of employee engagement, traditional team-building methods often fall short. They can be too basic, offering little long-term value to participants or the organization. Employees today seek more than just fun; they crave opportunities for growth and development. Enter gamification, a game-changing solution that addresses these challenges head-on.

Gamification in team building is not merely a trend; it's a necessity. It's the bridge between enjoyment and growth. Gamification transforms your team-building events into powerful tools for skill development and values alignment. 

What A Great TEAM-BUILDING Programme Looks Like

A great team-building programme must have these 4 components:

  • Increased Employee Engagement: It must be engaging and immersive, going beyond just having fun and fostering a sense of purpose and achievement.

  • Skill Development: It's a learning opportunity. Your team will acquire practical skills that can be applied immediately in the workplace, effectively closing skill gaps.

  • Values Alignment: It facilitates a deep understanding of your company's values and purpose. Your team will not only know these values but also embody them.

  • A Bit of Pressure: It adds a bit of a challenge so that teams can have a deeper-level building as opposed to surface-level bonding. According to Flow Theory, people grow best when tasks are not impossible and not too easy. This applies to teams as well. 

Case Study: AIA and ThinkBuild ESG Simulation

AIA, a prominent player in the insurance industry, recognized the need to build high-performing teams and deepen their commitment to Environmental, Social, and Governance (ESG) principles. That's when Think Codex entered the picture with a game-changing solution.

Here is an example of a digital version of the ThinkBuild simulation

The implementation of a hybrid simulation model

ESG Focus Principles for AIAs

Introducing ThinkBuild Simulation, an interactive team-building experience that incorporates ESG education. This simulation lasts for over an hour and allows participants to delve into the essence of teamwork while tackling sustainability challenges. Teams work together to construct sustainable cities through planning, building, and reviewing. Although it's not as intense as our main simulation, it effectively promotes team cohesion and is a fun experience. What makes ThinkBuild Simulation unique is its seamless integration of virtual simulations and in-person interaction. With this innovative approach, all 103 participants can fully immerse themselves in the interactive experience and enjoy the benefits of collaborating face-to-face.

During the ThinkBuild Simulation, participants gain valuable insights and key learnings:

  • Understanding Team Stages: Participants can experience and understand the different stages of team development, leading to a deeper appreciation for team dynamics and alignment with Sustainable Operations' ESG principles.

  • Building and Sustaining Culture: Through sustainable city planning, teams learn how to build and sustain a culture and identity within a team, an invaluable skill applicable to their real-life work environments, where they can better understand the role of People and Culture. 

  • Problem Solving and Growth: Through ideation, problem-solving, and growing as a cohesive unit, participants gain problem-solving skills that can be effectively applied in their professional lives. This aligns with Effective Governance as part of their ESG principles. 

This holistic approach not only enhances team performance but also instils a sense of purpose and achievement in participants, making it a transformative experience that extends beyond the simulation itself.

ESG-Focused Simulations: Bridging Theory and Practice

Participants face scenarios and challenges that demand the application of ESG practices for success. This hands-on approach not only educates but also encourages critical thinking about applying ESG principles to their roles. They learn how sustainable practices can positively impact their work, their team, and the environment.

In a world where change is the only constant, the ability to adapt and improve is crucial. Gamification, with its built-in feedback mechanisms, ensures teams don't just participate but progress. It's a win-win for businesses and employees, making team building more effective and enjoyable than ever before. This collaborative element enhances not only team dynamics but also deepens their understanding of ESG principles through shared insights.

Debrief on applying ESG principles keytakeaway

Physical ThinkBuild simulation example

Measuring Success: The Kirkpatrick Evaluation Model

To gauge the impact of the ThinkBuild Simulation, we employ the Kirkpatrick Evaluation Model, focusing on Level 1 & 2 evaluation, which assesses participants' experience and also learning.

The infographic presents a comprehensive overview of the results attained

The Results Speak Volumes 

AIA employees rated the ThinkBuild Simulation highly, with an impressive overall rating of 8 out of 10. This isn't just a number; it's a testament to the effectiveness of gamification in team building and ESG education.

Here's what some participants had to say:

  • "Hands-on experience that tackles real-life challenges.”

  • "Engaging trainers who make learning enjoyable.”

  • "Not your typical training; the skills gained apply both at work and in daily life.”

Elevate Your Team Building with Gamification

Want to improve your team-building skills? Look no further than gamification. With its feedback mechanisms, gamification ensures that teams not only participate but also progress. This can lead to increased effectiveness and enjoyment for both businesses and employees.

Think Codex and AIA have collaborated to create an example of how gamification can be used to elevate team-building, foster ESG insights, and drive success in organizations across industries. By unlocking the full potential of your teams, you can empower them with the knowledge and skills needed to succeed in today's business landscape.

If you're interested in exploring different ways that team-building gamification simulations can help you achieve your organizational goals, speak to our CONSULTANT for FREE demo session today.

Are You Ignoring the Key to L&D Success? The Importance of Employee Feedback

Written by: Aaron Leong

Every Learning and Development (L&D) team’s dream is to have committed and competent employees, the vehicle that drives an organization’s growth and profit in an ever-growing business landscape. It falls to the L&D teams in organizations, small and large, to develop and retain talents with the appropriate skills and attitude, yet this challenge has only increased following the pandemic. With the changes in employee expectations, more so with Generation Z entering the workforce, it is far too easy for managers to take on a reactive mindset and prematurely conclude that employee attitude or work ethic has deteriorated.

As part of the L&D community, we are responsible for aligning employee career goals with company goals, so we must take a proactive mindset in understanding what underlies this phenomenon, and one such approach is through employee feedback.

Co-workers engaging in discussion

This article will first propose 4 ways an organisation’s L&D could benefit from listening to and acting on employee feedback. Next, we explain how employee feedback is inherently tied to the most essential elements of human motivation, which then predicts employee performance and retention.

WHAT ARE THE 4 WAYS?

  1. Employee feedback gives you a clear picture of the skills or support that is currently missing in the team and, consequently, what type of support or training the team needs. With the increasing complexity of the technology and problems to solve, the plethora of platforms or business tools make it challenging for L&D to accurately identify the most relevant and appropriate for their company within budget and time constraints. Prior to adopting any new tool or introducing any new training programme, L&D needs to have a clear and accurate understanding of the challenges or roadblocks currently faced by employees. As such, employee feedback would highlight said issues, allowing the L&D team to accurately identify the relevant skills required by the employees. For example, employees could be stagnant in their careers and might benefit from a more structured way of brainstorming or strategic planning, but if you manage to identify that the employees already have excellent ideas, it is possible that their struggle lies with communicating their ideas in a clear and convincing manner. Since the L&D’s role is to ensure that employees are equipped to achieve the results that are expected of their position, employee feedback could shed light on the optimal way to use the company’s resources to grow the team.

1 to 1 feedback with your manager often helps

2. Furthermore, use employee feedback to ensure that the organizational and departmental policies remain effective and efficient in the current times. As organizations grow in reputation and teams grow in confidence and expertise, the tendency to become more homogeneous and rigid increases. This means that people are more susceptible to groupthink and struggle with divergent thinking, an important aspect of creative problem-solving and critical thinking. Moreover, sometimes our standard procedures or best practices might no longer be effective or efficient. Employee feedback would then be an important data-gathering process in obtaining diverse, and even dissenting, opinions. Clarity on what still works and what requires improvement shields the team from groupthink and prepares the company for future challenges before they occur.

3. Additionally, it will ensure that the policies and processes in the organization are employee-centric, that is, the company’s vision is aligned with employees’ day-to-day work. Employees are more engaged and productive when their work and how they are treated at work are consistent and aligned with the organization’s vision and mission. For example, it would be hard-pressed for employees to think innovate and problem-solve in a culture that rewards rigid adherence to potentially outdated best practices. Rules and systems were created by people with specific purposes. Employees, the very people whom the vision and mission are meant to guide, would give you the most accurate feedback on whether the systems in place are achieving the purpose they are supposed to.

4. A subtle, and less direct, effect of active listening and acting on employee feedback is forming a culture of learning. As L&D, we act as models and examples to employees in terms of how to behave and act at work. By demonstrating that we are open to upward feedback and constructive criticism, we establish a safe environment for sharing ideas and experiences, an environment that emphasizes self-improvement and encourages humility, creating a space to have difficult conversations. A learning culture encourages employees to be transparent about their mistakes or struggles, which are important predictors of eliminating mistakes in the future. A learning culture promotes collaboration and learning from one’s peers and mentors, resulting in growth in productivity and innovation. Conversely, a culture that prioritizes performance undermines psychological safety, encouraging employees to be guarded and always on the lookout for their own performance and career. In conclusion, a culture that practices upward feedback values improving ourselves instead of proving ourselves.

Human Motivation

The aforementioned advantages of feedback in L&D touch on three important elements of human motivation. Based on the Self-Determination Theory, humans are highly motivated and demonstrate quality performance in an environment that encourages autonomy, foster relatedness, and grows their competence. By providing the most relevant support and training, we increase employees’ competency, allowing them to excel in their work career development. By designing employee-centric policies, we encourage employees to practice their autonomy as their feedback and engagement with the L&D could improve their work conditions and have an impact on the organization. Employees would then feel that they are part of the company as opposed to feeling like a replaceable cog in a machine, encouraging them to take ownership of their careers and increase their commitment. 

Example of Self Determination Theory

CONCLUSION

It is easy to forget that employees are one of the stakeholders in the organization. What is an organization without the people or the processes (created by said people) in it? As with any other stakeholders, you need to understand their needs and involve them in decision-making processes. As such, employee feedback is vital in developing the ideal team in any organization.

Let us know what are your thoughts on this in the comment below and if you enjoy reading our articles, do join our community to get latest insights on gamification and L&D.

5 Methodology Models to Measure the Effectiveness of Trainings: A Comprehensive Guide

Written by: Andrew Lau (CEO of Think Codex)

As companies invest more in Learning and Development (L&D) programs to help employees acquire new skills and stay competitive, measuring the success of these programs becomes increasingly important. In this article, we'll explore different methodology models that L&D professionals can implement and the critical metrics they need to measure to demonstrate the value of their programs. We start off by examining the most widely used learning effectiveness model – Kirkpatrick Model and then comparing other models against it. 

Kirkpatrick Model by Donald Kirkpatrick

The Kirkpatrick Model is one of the most commonly used methodology models in L&D. Developed by Donald Kirkpatrick in the 1950s, this model has four levels of evaluation:

L1 Reaction: This level measures how learners feel about the training program.

L2 Learning: This level measures how much learners have learned from the program.

L3 Behaviour: This level measures whether learners have changed their behavior due to the program.

L4 Results: This level measures the impact of the program on the organization's results.

The Kirkpatrick Model is a valuable framework for evaluating the effectiveness of L&D programs. However, it's important to note that the levels are hierarchical, and each level builds on the previous one. For example, learners are less likely to learn from the program if they don't react positively to the program. They are less likely to change their behavior if they don't learn from it. And if they don't change their behavior, the program is less likely to positively impact the organization's results.

Comparative Methodology Models

In addition to the Kirkpatrick Model, there are other methodology models that L&D professionals can implement to evaluate their programs:

Phillips Model by Jack Phillips

This model takes a step further by not just measuring Levels 1 to 4 which is similar to the Kirkpatrick Model but has a Level 5 measuring the return on investment (ROI) of the training program. The Level 5 ROI measurement uses data from L2 Learning, L3 Behaviour & L4 Results to create a model for finding out what monetary returns the organization is actually getting back from the training dollars spent.

L1 – L4: Following Kirkpatrick Model
L5: Return on Investment

In the form of calculation,

ROI (%) = (Net benefits of the training program / Total program cost)  x 100


In the end, the Level 5 calculation comes up with a percentage (%) of ROI. While this is something that is indeed good to measure, there remain a number of challenges in implementing Level 5. Among them:

1. High cost of effort to measure L5 – it takes extensive data collection and working with a number of stakeholders to get accurate data.

2. Delayed Results – as a lot of effort is required, the results of L5 can often be delayed beyond the expected timelines of evaluation by stakeholders.

3. Accuracy of measurement – while calculating, there are a number of assumptions made to put both tangible and intangible factors in focus. Some of these are subjective and up to interpretations depending on stakeholders. It’s important to note that this challenge appears in L4 of the Kirkpatrick & Phillips model to a lesser extent.


4. Ideal but not pragmatic – while it’s great to have these measurements, very few training programs warrant L5 measurements. Jack Phillips himself noted that only 5-10% of training programs require measurements at L5. 


5. Lack of data or cooperation from the customer – sometimes a customer just does not have the data required to make a L5 measurement as not all companies track the data of their operations. In the absence of such data, it is often a painstaking process of creating new data sets which can require additional work for stakeholders – which leads to resistance from them.

Brinkerhoff Model by Robert Brinkerhoff

This model is also known as Brinkerhoff’s Success Case Model (SCM) which emphasizes the importance of post-training support and reinforcement to ensure that learners apply what they have learned. Brinkerhoff states that traditional evaluation models such as Kirkpatrick & Phillips models were wrong to just focus on assessing the scope of a training’s effect. He says that the true measure of business results is from performance. SCM is not concerned about finding the average performance of training participants (Kirkpatrick & Phillips Models), but focuses on looking for extreme examples on both ends of measurements.

As such this model measures the performance of the most successful participants and the least successful participants as use cases to understand how well did a learning program perform. The model looks at contrasts or extremes from both ends by seeking to understand 2 important areas:

  1. In a best-case scenario, how well did a program perform? This is derived from analyzing participants who show the most increase in performance after a training program.

  2. In a worst-case scenario, how badly did the program perform? This is derived from analyzing participants who may show the least or no increase in performance after a training program.

Brikenhorff Model

How this model differs from Kirkpatrick & Phillips models is that it requires a few things:

  • The development of an Impact Model – the definition of what success looks like.

  • Creating a Success Case Study.

  • Creating & implementing surveys that can identify best-case and worst-case scenarios.

  • Conducting interviews.

  • Documenting successful cases.

  • Drawing insights, summarizing conclusions, and providing recommendations to stakeholders. 

Kaufman Model by Roger Kaufman

This model is based on Kirkpatrick’s model and seeks to improve on it by looking at measurements at a detailed level (L1a and L1b) and big picture level (L5). It’s broken into 5 levels – though if counted, there are actually 6 levels.

  • L1a Input: This level covers training materials.

  • L1b Process: This level covers the delivery of the learning process.

  • L2 Acquisition (Micro): Individual & small group payoffs. Did the learner “acquire” the learning?

  • L3 Application (Micro): How well the participants utilize what they have learned on the job.

  • L4 Organizational Results (Macro): Organizational level payoffs – business results.

  • L5 Customer / Societal Results (Mega): Customers & Society payoffs – the 2 major stakeholders that an organization serves.

Here are some key differences in the Kaufman Model:

1. Group ‘clients’ into Micro (Individual & Small Group), Macro (Organization), and Mega (Customers & Society). This is found in L2, L3, L4 & L5.

2. Divides Kirkpatrick’s Level 1 (Reaction) into Kaufman L1a (Input) & L1b (Process).

3. Introduces a new Level 5 (Customer & Societal Results) which looks at a much broader picture.

So what are the pros of the Kaufman model? Firstly the split in Kirkpatrick’s L1 (Reaction) breaks down the experience into 2 Kaufman factorssupporting materials (L1a Input) and delivery (L1b Process). This helps to isolate the issues of experience by looking at the quality of materials or the quality of delivery.

What are the cons of the Kaufman model? While aspirational and good from a high-level view, trying to measure customer & societal payoffs (L5) require extensive effort, time, and budget. There’s also a high level of ambiguity as there are too many factors at play when we talk especially about customer & societal impacts. In fact, by measuring at L5, it’s hard to isolate these impact factors. This goes against Kaufman’s original intent in where else the goal in L1a & L1b was to isolate factors.

So on one hand, the goal was to improve on Kirkpatrick’s model by isolation (L1a & L1b), L5 instead went against the same goal of isolation, thus giving conflicting views on the Kaufman Model.

Where does Gamification Fit Into all these Models?

Firstly, what is gamification? Gamification is the use of game phycology & game mechanics in non-game environments while achieving non-game outcomes. Such a use case is Learning & Development.

Coming back to learning evaluation models, at the core – most models measure 4 things:

  • Experience – What was the experience like?

  • Learning – What did the person learn?

  • Behaviour – Is there a change in behavior at work?

  • Results – What individual, team, or business outcomes can be seen?

Gamification’s methodology itself is not an evaluation model but instead is considered one of the most effective ways to drive impact at the levels of Experience, Learning & Behaviour which ultimately leads to Outcome. Let’s break it down to how gamification does that.

  • Experience – a great experience comes from the right type of engagement. Gamification and game-based learning use the methodology Creation (Ideation & Experimentation) as opposed to just Consumption (Information Download) found in most learning methodologies.

  • Learning – the most important learning comes from not just the acquisition of the knowledge but rather the application of the knowledge. The application of knowledge is typically where challenges and problems will appear. As such, it’s critical that application can happen within the learning session itself. Game-based learning methodologies such as Business Simulations (emphasis on Business) allow participants immediate application & feedback. Coupled with debriefs that tie it back to organizational context, learning becomes highly effective.

  • Behaviour – one of the challenges of getting a learner to change their current behaviors is their current habits. Often what is learned is forgotten or replaced with resistance to old habits. Gamification’s iterative and habit-looping techniques get the learner to learn new & better habits which are then overlaid on top of old habits. When learners are back at work, they then begin to practice what they learn from the new habits.

Results – a changed behavior comes down to 3 factors:

  1. The ability to retain the knowledge learned

  2. The retrieval of new habits

  3. The confidence to try out what was learned.

The confidence factor comes from the retention of knowledge and retrieval of new habits. If a learner can remember what they learned and also act out what they learned, then there is confidence to behave in a new way – which then leads to business results.

How to Choose the Right Model

1. Do you have data in place for measurements? If you know where the data is, then a number of models might work.

2. Do you want to create new data sets for measurements? This can often be a complex and long process.

3. Do you have the cooperation of the different stakeholders? Measurements not only require input from the HR professional but stakeholders from the business. Many often have no

4. Do you understand the different models? Do you know what is measurement required and how success is defined in each of the models and how it will fit into your organization?

5. Does the effort required makes it worth getting the results? In essence, this is a cost-benefit analysis. Is the results worth the trouble of going through the measurements – some of which require extensive effort.

Using Different Models For Different Learning Programmes

Should we use different models to measure different training programs? From an outcome perspective, this is ideal. From a practical perspective, the costs may far outweigh the benefit. Our recommendation is using different models should be determined by:

1. What type of results do you really need?

2. What type of effort are you willing to put in?

3. What type of monetary cost are you willing to invest?

4. What type of support do you have in the organization?

5. What level of expertise do you or your vendor have on the different models?

Why Measure L&D Metrics?

Before delving into the different methods for measuring L&D metrics, it's important to understand why it's necessary. Here are some key reasons:

  • Measuring L&D metrics helps organizations understand the effectiveness of their training programs and identify areas where improvement is needed.

  • By measuring the ROI of L&D initiatives, organizations can justify the investment in these programs and secure funding for future initiatives.

  • Improve employee engagement which can lead to increased productivity and reduced turnover.

  • Increase employee performance because when they have the skills and knowledge they need to do their jobs well, they are more likely to perform better.

Measuring the effectiveness of L&D programs is crucial to ensure that they are achieving their intended goals. By using key metrics and frameworks such as the Kirkpatrick Model, organizations can get a better understanding of the impact of their L&D programs. Subscribe to Think Codex's content and explore our other resources to learn how to measure their effectiveness and achieve your goals using frameworks like the Kirkpatrick Model.

How To Take The Role of Games In Business Seriously

How To Take The Role of Games In Business Seriously

Games have always been seen as an activity for entertainment and leisure, but not for work. Here we explore the place of games in the business world.

Strategic Thinking: When Theory Meets Workplace

Strategic Thinking: When Theory Meets Workplace

Andrew Lau, Think Codex’s Founder & CEO weighs in on why we take on the theories of strategic thinking from Liedtka, as we believe that it is the most wholesome and well defined one yet.

The Unsustainability Factors of Learning Solutions, and How To Innovate.

Organisations are spending a huge amount of money on training and development but participants still fail to see the relevance of it to their work or fail to transfer their learnings to their workplace. Here are some of the factors that are within our influence.

The 3 Objectives in Evaluating Learning Solutions

Talent Development professionals are constantly bombarded with emails, calls and chats from learning solution providers. The options provided can be quite diverse and many providers claim expertise in multiple categories. How then do we filter the ones that provide quality-learning solutions from those are merely great at marketing?

Gamification of Learning: The Benefits

Gamification of Learning: The Benefits

Actual games are still taboo in most organisations where the stereotype of the work-avoiding employee cracking new high scores in Minesweeper has given gaming a bad name. In addition also, the corporate executive playing games to improve his or her strategy-making skills is still rare. Therefore the authors think that the next generation strategy games will finally be able to prove a real business case. Visual materials are great to foster intellectual understanding, but they are not interactive and do not reflect the reality of busy schedules and declining attention spans. While coaching or mentoring approaches have great merits for personal development, but are hard to scale. Games on the other hand, can create an experiential, interactive and tailored understanding of strategy at low cost and in a scalable manner. They also allow managers to suspend normal rules in an acceptable way and they provide an effective multi-variate medium for absorbing ideas.

Make Corporate Learning Fun Again

Make Corporate Learning Fun Again

They say all play and no work makes jack a lazy boy. But what if we are able to make work fun again? This is why here at Think Codex, we aspire to design and promote learning through the medium of play. To be specific, we design simulations based on the learning needs of corporations. Play has been around in our ages and we believe that through simulations, we are able to help build ownership and practice within the participants, which will enhance the learning process.